
We’re gone the times of assuming the Steam Deck can comfortably deal with the brand new big-budget motion sport of the second, however here is a pleasant shock: Valve’s handheld will not be a foul solution to play Onimusha: Method of the Sword.
It isn’t fairly the optimization darling that Resident Evil Requiem was earlier this yr, but it surely’s a lot better information than Monster Hunter Wilds or Dragon’s Dogma 2. After testing Onimusha in its taxing Kyoto hub space, I might add this to the win column for Capcom’s proprietary engine.
To set expectations: Onimusha is a stubbornly 30-40 fps sport on Deck. It will probably get as excessive because the 50s and 60s in the best circumstances—turning FSR 3.1.4 upscaling on whereas in hall areas exterior the primary hub—however you’ll ultimately shoot again all the way down to the 30s when there’s plenty of motion on display screen. So when you’re of the thoughts {that a} decrease, steady framerate is in the end essentially the most snug solution to play a sport, then you may confidently lock it at 30 fps and switch off the efficiency overlay.
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That is how I performed a good chunk of it over the previous few days, pausing right here and there to see which graphical bumps I may get away with. The default configuration cranks every thing all the way down to its lowest setting, however I made just a few tweaks that meaningfully enhance the image high quality with out ruining the steady framerate:
- Texture high quality: Low > Medium
- Upscaling: Off
- Decision: 1280 x 800
- Body Fee: 30
Maybe just a few extra of the “lows” may grow to be “mediums” with no downside, however in truth, low already appears to be like fairly good on the Deck’s small display screen. Capcom has performed nicely to not compromise on a very powerful a part of the image: Musashi Miyamoto. His mannequin remains to be properly detailed, as are the material sims of his flowy cloak. That mentioned, upgrading the feel high quality to Medium solves the issue of some outstanding world objects being noticeably blurry, however that is my solely grievance with low preset to date.
Maybe a controversial selection, however I say flip off Onimusha’s FSR 3.1.4 upscaling and take the frames hit. The ghosting impact round transferring objects (and particularly Musashi’s hair) is distracting and ugly, and the features aren’t even that spectacular. If 40 is your candy spot, you may get it extra typically with FSR.
I am solely 6 hours into the story, so possibly this modifications, however Onimusha is not so fast-paced that I really feel slowed down by the 30 fps lock. Final night time I took down the primary genuinely difficult boss of the sport, Rasho-gan, on the Deck, then switched to my RTX 5090 PC to struggle him once more. It seemed nicer, however I did not really feel a big benefit.
For my cash, Onimusha is the perfect definition of Deck “playable”. The efficiency is not so spectacular that I might select to play it handheld when my PC is sitting proper there, but it surely’s ok that I might fortunately slice up Genma from the consolation of a resort room.
Hi, I’m Rishab. I’m a passionate pc gamer and an avid video game content writer. I have been involved with video games for over 2 decades now, and even today, after playing an astronomical number of games over the years, I’m still eager for more. In my free time, you will find me enjoying a hot cup of coffee and playing my favorite relaxing fishing game, Dave the Diver.