The mishap-strewn warfare of Worms: Galactic Techniques offers hope it’s not only a comedy XCOM

Rishab

4 September, 2026


Gawd, everybody’s doing an XCOM as of late. Star Wars is doing an XCOM. Rainbow Six is doing an XCOM. Warhammer 40K has completed, like, 4 XCOMs. These squeaky wiggletubes of Worms are at it too, with Worms: Galactic Techniques, a turn-based grid battler coming someday in 2027.

It’s a busy style, then, although there may effectively be room for this one too. I performed a number of rounds with builders Completely Video games at Gamescom final month and it reveals actual, shrewd promise, regardless of slaying a few of the wider collection’ sacred bombsheep.

It’s 3D, clearly (gasp). And, whereas a full set of on-line and native multiplayer modes are deliberate, it’s “singleplayer centered” (gasp), with a marketing campaign that takes three named worms by way of a televised homicide event in a roguelike (gasp) construction. Holy Hand Grenades? Concrete Donkeys? The mighty Prod? They’re right here, however take the type of future upgrades you’ll probably be saving for throughout a number of runs.


Taking aim at an elevated enemy with a laser pistol in Worms: Galactic Tactics.
Picture credit score: Team17

It’s a bit stunning that Team17, who’re publishing, greenlit this – the unique devs seemingly having sworn off 3D Worms video games for twenty years. I appreciated what I performed, thoughts, and there’s a really respectable probability that Galactic Techniques may straddle the road between providing one thing new and that extra intangible high quality of nonetheless feeling Wormsy.

Aiming, for one, maintains each the precision and the potential for violent catastrophe that the mainline video games at all times relied on. Moderately than clicking on a goal, judging successful probability proportion, and cursing your fool sniper for lacking on 95%, projectile weapony in Galactic Techniques is pointed manually. Then, whatever the weapon kind, there’s a one-click, timing-based minigame to find out accuracy by thine personal hand alone. Hit the candy spot and also you’re rewarded with vital harm, however fluff the inexperienced zone solely and your munitions will swing large, possibly even detonating your teammates. It’s a intelligent system: one which preserves skillshots whereas guaranteeing that any slapstick cockups are solely your personal doing. The transient window to make the press additionally injects some urgency again the place the dearth of a flip timer (gasp) had eliminated it.

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Equipping a worm with a primary weapon in Worms: Galactic Tactics.
Picture credit score: Team17

Positioning, too, is as necessary right here because it’s at all times been in Worms. Significantly, Galactic Techniques virtually at all times affords a peak benefit; whereas there are defensive bonuses to staying in cowl or subsequent to protect turbines, that aiming system makes it far simpler to land vital pictures once you’re peering down on foes. Who, in flip, will discover it trickier to successfully return fireplace. As an alternative of cowering behind crates, then, I’d routinely splurge my motion factors on aggressively securing elevation, buying and selling the protection of a better retreat for the glory of multi-hit bazooka blasts.

All of this does, certainly, really feel Wormsy, particularly as soon as these vantage factors are compromised by but extra series-standard terrain deformation. Arenas are small, and finally nonetheless grid-based, moderately than destructible on a pixel-by-pixel grade. However toppling perches and cratering the ground nonetheless open up new tactical prospects and farcial hazards. In a late spherical, one in all my Huge Lad Worm’s flaming fists wasn’t fairly sufficient to stick an enemy on assault harm alone. Nonetheless, shifting to his aspect and thwacking him into the lava pool – revealed by an earlier explosive barrel chain response, ignited by my very own whiffed bazooka – completed him off immediately.


Readying a molotov cocktail in Worms: Galactic Tactics.
Picture credit score: Team17

It’s this interaction between sensible strikes and dumb accidents, between technique and improv, that’s at all times ended up dragging me again to Worms, even with years-long breaks splitting up these bursts of curiosity. And, at the very least not too long ago, the video games themselves. I’d nonetheless wish to see how multiplayer pans out, however Galactic Techniques does appear to understand and respect the heavy systemicism that makes these video games work, roguelike remixing or no. And if it doesn’t work, whelp, Completely are additionally making a classic-styled Worms sport to launch additional down the road. That’s loads of squeaking wriggletubes.

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