Strategically making Star Wars Zero Firm, ft. Greg Foertsch

Rishab

4 September, 2026


Editor’s word: this interview was recorded earlier than it was confirmed that Bit Reactor furloughed roughly 80 % of workers prematurely of the launch of Star Wars: Zero Firm. For extra info, you’ll be able to learn our coverage of the topic or evaluate the unique reporting on Game File.

Star Wars Zero Firm has lastly launched, and it is already turn into an enormous hit with followers of Star Wars and turn-based tactical video games alike. The video games from studio Bit Reactor, which was based by many former workers of Firaxis who labored on video games like XCOM: Enemy Unknown and XCOM 2.

A kind of workers is CEO, co-founder, and inventive director Greg Foertsch, who joins us on this week’s episode of the Recreation Developer Podcast to debate his ardour for well-crafted in-game cameras, his perspective on inviting as many group members as potential into the sport growth course of, and his love for the Star Wars character Huyang.

Associated:What devs need to know about localization, ft. Concha Fernandez Alvarez, Aurelie Perrin, and Guido Di Carlo

Concerning the Recreation Developer Podcast

The Recreation Developer podcast is a bi-weekly podcast chronicling the triumphs, catastrophes, and every part in-between of sport growth, sharing classes and techniques fellow builders can use to hone their craft. The Recreation Developer Podcast is hosted by Bryant Francis, edited by Pierre Landriau, and options music by Mike Meehan.





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