I discovered solace from Silent Hill: Townfall’s stealthy horror within the soothing Britishness of its deserted houses

Rishab

6 September, 2026


I suppose, in a manner, I requested for this. Crouched and cowering behind a backyard fence, inches away from the beating, cleaver-faced miscreation who’d fairly comfortably win in a struggle towards my splintering plank of rotten wooden, I can virtually hear Silent Hill: Townfall whisper mocking in my ear: not too much combat now, eh?

Level made. New protag Simon, by means of whose eyes I explored Townfall’s forsaken Scottish village of St. Amelia in a Gamescom 2026 demo, is taller, wider, and carrying a much more padded gilet than Silent Hill f’s Hinako. But subsequent to her spear-wielding and I-frame dodging, he’s a moist mouse, barely in a position to whack a garden-variety knifeface bloke into submission with determined, panicked swings. What a loser, and in addition, extra standard survival horror character.

As you’ve in all probability seen, thoughts, Townfall is (once more) not a traditional Silent Hill. St. Amelia is an ocean away from that city Jimmy S sees in his stressed goals, and is full of the main points of Nineties Britain – 20mph indicators, the yellow kitchen cupboards, the shitty gray phoneboxes – that solely a homegrown dev studio, specifically Glasgow’s Display screen Burn Interactive, may get so persistently proper. Simon additionally makes use of tech to regain one thing vaguely approaching a bonus, a transportable TV that shows puzzle clues and tracks enemies – as soon as manually tuned.


Simon walks towards a house, indicated by the image on his portable CRTV, in Silent Hill: Townfall.
That letterboxing is not only for press pictures – the sport itself runs with black bars. No surprise Simon wants glasses. | Picture credit score: Konami

The introduction of the CRTV, because it’s known as, is masterful horror. Trapped in an virtually totally pitch-black room, I adopted the tutorial steps to tune right into a detected frequency, and adopted the purple arrows to a lurking humanoid on the dinky display. Can’t see precisely what he’s, however he’s proper there. Then one other frequency seems, main to a different silhouette. He’s received a mate. Then one other frequency. Then one other. The music swells. I am surrounded. I nonetheless can’t see 5 ft in entrance of Simon’s face, and within the area of a minute, the CRTV has gone from magic monster detector to herald of doubtless dying.

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Out on the foggy however nonetheless daylit avenue, it does develop into extra straightforwardly utilitarian, serving to assist hold monitor of the ghoulies whereas stealthing from home to buy to deal with, gathering keys and puzzle parts. However it’s not some EZ mode wallhack, thanks partially to the inherent fiddliness of the machine itself.

“I feel that is the place the Nineties [setting] helps,” director and author Jon McKellen tells me, “since you’re on the cusp of expertise. It’s pre-Web, pre-smartphone, so you are not leaning into tech that does empower you.

“The tech’s sort of unreliable, it would not work on a regular basis. It feels gradual and sluggish. It is restricted. Even the way in which that we use the CRTV to trace enemies and see by means of partitions, you may solely see one enemy at a time. So when you’ve got three enemies in an space, you have to tune between them, and it feels tactile, and a little bit bit clunky, however intentionally so. It feels prefer it’s not the right device to save lots of you.”


Simon aims an old pistol at an enemy in Silent Hill: Townfall.
Picture credit score: Konami

Positive sufficient, spending an excessive amount of time trying on the display as an alternative of the creatures themselves is an efficient solution to get them slashing at you, as is – I can attest – overestimating how hid you stay whereas lean-peeking. Nonetheless, each these bodily and observational instruments strongly favour stealthy use, as does Simon’s skill to slide into cabinets, Alien Isolation-style.

Combating, in contrast, appears actively discouraged, even perhaps past the same old survival horror tenets of saving treasured sources. ‘Weapons,’ assuming the phrase applies to glorified sticks, are much more brittle than SHf’s hoardable armaments, and even probably the most primary enemy can assault quicker than Simon can elevate an efficient block. Truthfully, whole loser. Scuttling round behind cowl, watching the CRTV for turned backs and escape home windows, is evidently Townfall’s most popular solution to play.

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Which is okay? I feel? SHf didn’t totally undermine its personal rigidity, however Townfall’s gradual tempo and stronger sense of weak spot does really feel extra naturally conducive to unscripted horror. I did, in any case, spend fairly a while hiding behind that fence, sinking ever-so-slightly deeper into my seat each time that jittery purple silhouette started filling the tellybox. And carrying over that cautious, methodical method to the village’s comparatively secure interiors additionally makes it simpler to understand one of many much less anticipated strengths of those early levels: the splendidly lived-in houses of St. Amelia’s denizens.


Simon observes what appears to be a massive four-legged creature moving through the fog above St Amelia.
Picture credit score: Konami

As soon as issues went all Silent Hillly, alas, a few of that homeliness has been compromised by bloodstains. However as with the highway indicators and the phoneboxes, the eye to element in these areas is spectacular, and completely enhances the method of rifling by means of them for puzzles. Distinctive household images on counter tops. Drawers filled with free, clattering cutlery. Nonetheless-ticking wall clocks. An aged resident’s lavatory cupboard filled with capsule bottles. Totally different wallpapers in every room of a household residence, peeling monuments to the worth of placating youngsters over adhering to inside design consistency.

In accordance with McKellen, this private contact was achieved by Display screen Burn’s designers basically taking one home every and adorning them as they happy, even enlisting their very own households for further thrives. “Whether or not that is fridge magnets or calendars or no matter they grew up with, they may sort of infuse [interiors] with that,” he defined. “And even a number of the drawings which are within the recreation, like on fridges, are by our children.

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“We have at all times mentioned that the sport ought to really feel nostalgic to us if we grew up within the UK. It ought to really feel nostalgic for us, and for everybody else, it ought to really feel transferring, and I feel we made that occur.”

For those who’re not simply moved, and/or have by no means owned furnishings purchased from an Argos catalogue, worry not: Konami are still keen to keep the series globe-trotting. Everybody else, Silent Hill: Townfall is out on September twenty fourth.



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