Star Wars Zero Firm Assessment: Good Characters & Fight However Janky Digicam

Rishab

5 September, 2026


Let’s simply get this out of the best way proper at first. Sure, EA and Bit Reactor’s new tactical Star Wars sport, Star Wars Zero Company, performs and appears quite a bit like a contemporary XCOM sport. It’s unattainable to disregard the similarities, and contemplating the studio was based by XCOM artwork director Greg Foertsch, it isn’t a mistake. There’s no debate about it: It is a group constructing an XCOM sport however set within the Star Wars universe. 

The query actually is: Does Star Wars Zero Firm really feel like its personal factor impressed by the previous, or is it only a lesser reskin of a preferred tactical technique sport? Fortunately, after enjoying practically 30 hours of Zero Firm and ending the sport, I can verify Bit Reactor has made one thing particular that takes benefit of the Star Wars universe to create a sport way more spectacular than a easy imposter. 

Simply be ready for some janky cameras, bizarre pauses throughout fight, and graphical oddities. 

Heroes on each side

Star Wars Zero Firm, out now on consoles and PC, is ready throughout the remaining months of the Clone Wars. It is a time interval seen throughout the prequel movies in addition to the Clone Wars TV sequence, each of which get referenced many, many instances throughout the sport. In Zero Company, you tackle the function of Hawks, a former Republic captain who was kicked out after a mission throughout the conflict went dangerous. Now he runs a small mercenary outfit along with his Togruta second-in-command Runa, injured Clone soldier Trick, previous buddy and former alien boxer Kabbney Uppercut, and Lesat smuggler Neesh. (Hawks can be a girl, and may belong to an assortment of Star Wars species.)

Issues aren’t going nicely for them firstly of the sport, so Hawks and Zero Firm find yourself agreeing to work with the Republic covertly to tackle a rising cult of creepy individuals led by a girl named Fathom who appears to have an unnatural means to manage her followers and others. 

Over the following 20+ hours, Zero Company tells one heck of Star Wars story, one which rivals a lot of the latest live-action productions by way of writing, pacing, and simply feeling like good ol’ Star Wars. You bought twists, turns, significant cameos from characters like Anakin Skywalker, and a lot extra that I gained’t spoil right here as a result of I actually don’t wish to destroy it for anybody. 

What I’ll say is that by the tip of Zero Firm, I used to be unhappy it was ending although its finale felt excellent.

What made it so laborious to cease enjoying Zero Firm have been the interactions between my crew and the relationships that developed over the course of the sport. By the tip, Hawks finally ends up recruiting former Separatists, Republic clones, criminals, Jedi, and bounty hunters. How they work together with one another between missions made returning to base a lot enjoyable. And there’s a ton of dialogue on this sport. I hardly ever heard the identical line twice and discovered a lot about every operator. Zero Firm even rewards you for chatting along with your crew and features a mechanic devoted to monitoring how nicely everyone seems to be getting alongside or how a lot they hate one another, which could sway your selection when pressured into a tough state of affairs. 

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An amazing instance of that is the connection between Trick and an Umbaran sniper named Luco. These are two individuals who fought one another within the Clone Wars on a planet with a few of the worst, bloodiest battles within the conflict. Watching that relationship play out, understanding that any character within the sport could be completely killed, actually blew me away. 

Plenty of work went into cutscenes and writing that some gamers gained’t see just because they fucked up throughout a battle and misplaced soldier or buddy. 

Conflict doesn’t make one nice

When not hanging out along with your crew, you’ll be out on numerous planets combating enemies, together with droids, cultists, and employed weapons. And it’s right here that Star Wars Zero Firm feels probably the most like XCOM, however in a great way. 

You’re ready to usher in as much as 4 squad members on every mission. Every character has a distinct function, like sniper or medic or gunslinger, which grants them skills and bonuses. When you’ve chosen a crew and made positive they’ve some gear and weapon mods, considered one of two issues will then occur. 

About 80 p.c of the time you’ll land on the planet and instantly be in a combat. Every operator in your squad has three motion factors, which limits how far they’ll transfer, how a lot they’ll assault, and what else they’ll do every flip. 

Starwarszc3
©EA / Kotaku

The opposite 20 p.c of the time, you’ll first stroll round a planet or metropolis in third-person as Hawks in segments that really feel superfluous and never wanted. There’s actually just one mission that takes benefit of this third-person exploration mode. The remainder simply really feel like a waste of time. Characters hardly ever discuss in these moments, and there aren’t any threats or puzzles. It does present an amazing take a look at a few of the environments and ranges in Zero Firm, all of which look extremely detailed and really feel ripped proper out of a Star Wars film or present. But when these have been eliminated, I wouldn’t be complaining. 

Anyway, no matter whether or not you land and stroll round first or get proper into the motion, the turn-based tactical fight in Zero Firm is beautiful. 

Generally my group would combat waves of enemies; at different instances they’d should defuse bombs, save injured civilians, and even outrun a bomber. I by no means knew what to anticipate mission-to-mission, which made every operation thrilling and helped cowl up the truth that the identical map pops up infrequently when revisiting planets. 

Tactical turn-based video games like this stay and die on what number of choices can be found to you every flip and the way each transfer or motion interacts. You want sufficient choices that it appears like there’s a method out of each dangerous state of affairs, nevertheless it won’t be simple or protected for everybody concerned. But, have too many choices at your fingertips, and it could really feel overwhelming. Star Wars Zero Firm nails this steadiness. 

Even early on, I felt like my operators had just a few various things to do every flip, from simply capturing an enemy to watching an space for motion, to transferring away and stepping into cowl. 

A sensible mechanic in Zero Firm I wish to name out permits considered one of your squad members to name on another person close by to help them in a combat every flip. Not solely does this method add but one other helpful choice, nevertheless it additionally offers you extra methods to assist operators bond, resulting in their relationship rising stronger and new bonuses unlocking for every operator. 

Starwarszc2

  • Again-of-the-box quote:

    “Do or don’t, however I would nonetheless miss that 90% likelihood to hit shot.”

  • Sort of sport

    Tactical turn-based technique sport with third-person segments.

  • Preferred

    Seems and feels like Star Wars, nice tactical fight with plenty of choices, and a narrative that’s participating from begin to end.

  • Disliked

    Efficiency points, bizarre digital camera bugs, janky moments, and superfluous third-person segments.

  • Developer

    Bit Reactor

  • Platforms

    PS5 Professional (performed), Xbox Collection X/S, PC

  • Launch Date

    August 27, 2026

  • Performed

    28 hours. Completed essential marketing campaign and all aspect character missions, absolutely upgraded base.

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One thing I additionally appreciated in Zero Firm is how totally different some items really feel. The Jedi character you may recruit in Zero Firm performs so in a different way than anybody else, utilizing lightsaber assaults and Pressure skills as a substitute of drugs and armor. In the meantime, droids have their very own strengths and weaknesses and act as little help items that zip across the combat. I even had a Mandalorian bounty hunter who might jetpack to far-off spots and shoot shock darts at targets to sluggish them down, which made her really feel not like any of the opposite operators. 

Mixing and matching all these numerous sorts of items isn’t simply enjoyable; it additionally suits in completely to a typical Star Wars trope of discovered households made up of ragtag teams of disparate individuals coming collectively to tackle a much bigger menace. 

In a while, as I accomplished extra missions, unlocked extra upgrades and higher gear, and outfitted my crew with higher weapons and talents, my toolbox grew greater, and I began chaining collectively extra complicated conditions. 

One in all my favourite issues to do on the finish of a flip was to place just a few operators on overwatch, a mode that lets them react and hearth at an enemy transferring of their view, after which use a grenade to blast just a few droids out of canopy and into their overwatch vary. Then I simply sat again and watched all these droids get popped time and again by way of some cool, slow-mo cinematic close-ups. 

What a chunk of junk! 

After which generally, the digital camera would level at a wall, and I’d miss the cool second solely. Or I’d order somebody to do one thing after which wait as much as a minute for the sport to uh…do it. 

Whereas Zero Firm’s fight is stuffed with superior moments that made me cheer (and a few unhappy moments when characters missed a high-percentage shot and doomed their ally), my time with the sport was additionally stuffed with so many janky moments and issues. 

Some of these items is minor. For instance, throughout cinematic photographs, like when a Jedi tossed lightsabers at somebody or a sniper took an extended shot, the digital camera sometimes can be obscured by a constructing or tree. 

However different instances, the problems have been way more troublesome. Typically I’d be instructed reinforcements have been arriving on the battlefield and the digital camera would simply not present me their arrival. Worse, there have been instances when considered one of my items took injury, however the digital camera would zip to a different a part of the battlefield earlier than I might see how dangerous the shot was or what had occurred. In all of those instances, as soon as I acquired management again, I might verify issues out and go from there.

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Extra annoying was how usually Zero Firm would dangle up throughout fights. This appeared to occur throughout greater fights involving many enemy troopers or droids. There have been instances after I’d finish my flip or attempt to use a capability and the sport would lock up for practically a minute or so earlier than lastly transferring ahead. This generally occurred a number of instances in a row throughout actually large fights. It sucked all of the momentum out of a battle.

I additionally bumped into many efficiency points, each out and in of missions, the place the framerate would collapse and leap round like a womp rat on a scorching, sandy desert. I performed on PS5 Professional and was shocked by how up and down efficiency was, although I by no means skilled a full-on crash. 

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©EA / Kotaku

It’s a disgrace that Star Wars Zero Firm’s fight can endure from efficiency points, janky digital camera issues, and different bugs so usually, as a result of when it’s working, it’s a nice time. Hell, even when it wasn’t working completely, I nonetheless had fun blasting droids, cheering on my troopers who nailed far-off photographs, or holding my breath as a giant enemy focused an almost useless character I cherished. I simply want I didn’t so usually should put up with technical points and hang-ups whereas battling an evil cult or some lethal droids. 

Star Wars Zero Firm is each a improbable Star Wars sport, among the best in years, and in addition a deeply irritating sport on account of its myriad of technical issues. I cherished attending to know my crew, recruiting new members to fill out Zero Firm, happening difficult missions to cease the cult, and slowly leveling up troopers to make them highly effective warriors on the battlefield. 

I like Star Wars and turn-based tactical video games sufficient to look previous the jank and a few pointless on-foot segments and see one thing actually particular and significant. However for individuals who aren’t as into Star Wars or these sorts of video games, Zero Firm is perhaps too messy to take pleasure in. And with reports that the studio behind it has furloughed a lot of its employees, I’m not assured Zero Firm will get the post-launch help and like it wants and deserves. 

If it does get some wanted patches, Star Wars Zero Firm will doubtless go from Star Wars sport that’s tough to advocate to a improbable Star Wars sport that I’d recommend everybody who loves XCOM try.



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