Initially launched again in 2006 for the Xbox 360, the traditional JRPG ‘Blue Dragon’ can now be performed on PC due to the re:Blue project. On August twenty seventh, that they had their first correct launch.
It is a recreation I’ve not thought of for an extended very long time, and one I by no means managed to complete both – so I might need to present it a go together with all of the enhancements from re:Blue. Fairly attention-grabbing for followers of art work from Dragon Ball’s Akira Toriyama too, and the unique recreation was really primarily based on a design by Ultimate Fantasy sequence creator Hironobu Sakaguchi.
Identical to different open supply tasks – it doesn’t embody the copyrighted belongings, so that you want your personal CDs with the info to run it. For Linux / SteamOS the venture has an AppImage to obtain.
Appears to run very properly on Fedora KDE 44.
Graphics
- Resolutions up to 4K, windowed or fullscreen, on whichever monitor you pick.
- Aspect ratios 16:9, 4:3, 16:10, 21:9, 32:9, plus auto and stretch.
- Four quality presets, Low through Ultra.
- MSAA up to 8x or SSAA up to 4x.
- Anisotropic filtering.
- Shadow quality and draw distance.
- Depth of field adjustment.
- Unlocked FPS with optional caps and VSync.
Quality of Life
- Unlocked frame rate, with optional caps at 30, 60, 90, or 120.
- Save from the camp menu anywhere instead of only at save points.
- Field of view adjustment, 45 through 120 degrees.
- Skip the in-game tutorial pages.
- Full area map on the world map screen, with zoom, floor switching, and a legend.
- Optional map markers for the hidden items, chests, and barriers a floor still has, plus per-floor counts, carried onto the field compass.
- The field HUD can fade out once you stop pressing anything, or stay off entirely.
- Achievement list viewable in game, with eight new re:Blue achievements alongside the original ones.
- Master volume control.
- Separate center, rear, and subwoofer levels for 5.1/7.1 tuning.
- Fully native keyboard and mouse support with cursor and look modes supported by mouse.
- Every controller button rebindable to a key, with mouse sensitivity and cursor opacity of your own.
- Menus take the mouse directly: hover a row to move the cursor, click to confirm, wheel to scroll.
- Custom input based icons/glyphs for hud elements, following the device you last used or pinned to Xbox, PlayStation, Switch, or Steam Deck.
- UI language and voice language chosen separately.
Mods and DLC
- Built-in mod manager.
- Official DLC is supported.
Platforms and Languages
- Windows on DX12 or Vulkan.
- Linux AMD64 and ARM64, including the Steam Deck and other handhelds.
- macOS AMD64 and ARM64.
- Custom menus in English, French, German, Italian, and Spanish.
Amazing to see so many classics getting a new life on PC.
đ External Sources: GitHub – reblue
Hi, I’m Rishab. I’m a passionate pc gamer and an avid video game content writer. I have been involved with video games for over 2 decades now, and even today, after playing an astronomical number of games over the years, I’m still eager for more. In my free time, you will find me enjoying a hot cup of coffee and playing my favorite relaxing fishing game, Dave the Diver.

