Traditional JRPG ‘Blue Dragon’ will get an unofficial open supply native PC launch

Rishab

5 September, 2026


Initially launched again in 2006 for the Xbox 360, the traditional JRPG ‘Blue Dragon’ can now be performed on PC due to the re:Blue project. On August twenty seventh, that they had their first correct launch.

It is a recreation I’ve not thought of for an extended very long time, and one I by no means managed to complete both – so I might need to present it a go together with all of the enhancements from re:Blue. Fairly attention-grabbing for followers of art work from Dragon Ball’s Akira Toriyama too, and the unique recreation was really primarily based on a design by Ultimate Fantasy sequence creator Hironobu Sakaguchi.

Identical to different open supply tasks – it doesn’t embody the copyrighted belongings, so that you want your personal CDs with the info to run it. For Linux / SteamOS the venture has an AppImage to obtain.

re:Blue on Fedora KDE 44

re:Blue on Fedora KDE 44

Appears to run very properly on Fedora KDE 44.

Key Options

Graphics

  • Resolutions up to 4K, windowed or fullscreen, on whichever monitor you pick.
  • Aspect ratios 16:9, 4:3, 16:10, 21:9, 32:9, plus auto and stretch.
  • Four quality presets, Low through Ultra.
  • MSAA up to 8x or SSAA up to 4x.
  • Anisotropic filtering.
  • Shadow quality and draw distance.
  • Depth of field adjustment.
  • Unlocked FPS with optional caps and VSync.

Quality of Life

  • Unlocked frame rate, with optional caps at 30, 60, 90, or 120.
  • Save from the camp menu anywhere instead of only at save points.
  • Field of view adjustment, 45 through 120 degrees.
  • Skip the in-game tutorial pages.
  • Full area map on the world map screen, with zoom, floor switching, and a legend.
  • Optional map markers for the hidden items, chests, and barriers a floor still has, plus per-floor counts, carried onto the field compass.
  • The field HUD can fade out once you stop pressing anything, or stay off entirely.
  • Achievement list viewable in game, with eight new re:Blue achievements alongside the original ones.
  • Master volume control.
  • Separate center, rear, and subwoofer levels for 5.1/7.1 tuning.
  • Fully native keyboard and mouse support with cursor and look modes supported by mouse.
  • Every controller button rebindable to a key, with mouse sensitivity and cursor opacity of your own.
  • Menus take the mouse directly: hover a row to move the cursor, click to confirm, wheel to scroll.
  • Custom input based icons/glyphs for hud elements, following the device you last used or pinned to Xbox, PlayStation, Switch, or Steam Deck.
  • UI language and voice language chosen separately.

Mods and DLC

  • Built-in mod manager.
  • Official DLC is supported.

Platforms and Languages

  • Windows on DX12 or Vulkan.
  • Linux AMD64 and ARM64, including the Steam Deck and other handhelds.
  • macOS AMD64 and ARM64.
  • Custom menus in English, French, German, Italian, and Spanish.

Amazing to see so many classics getting a new life on PC.

🌐 External Sources: GitHub – reblue
Article taken from GamingOnLinux.com.



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