Saber CCO Tim Willits blames layoffs on video games trade overspecialization: ‘Studios which have a pair hundred workers that work on one sport are going to wrestle’

Rishab

5 September, 2026



With mega-games like GTA 6 on the way in which, it is exhausting to not really feel like video games are all the time getting larger—each the software program itself, and the groups that make it (GTA 6 has an entire dedicated NPC group “art-directing” its each background character). However in an interview with PC Gamer’s Joshua Wolens, Saber Interactive CCO Tim Willits stated a reliance on video games with large scopes and extremely specialised groups could also be liable for a number of the trade’s many, many woes.

“The trade all the time has some cycles, some ups and downs, and one of many issues that we have now accomplished nicely to keep away from a number of the points that different studios have had is we unfold out our assets,” Willits stated. “We develop video games which are throughout the scope spectrum, for lack of a greater description.” Whereas video games like Area Marine 2 and the upcoming Jurassic Park: Survival take loads of manpower, the studio depends on remasters and smaller video games to fund these “massive bets.”



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