A multi-month delay for Deus Ex become an enormous payoff for one in all its finest characters, says designer Harvey Smith

Rishab

4 September, 2026


No one likes recreation delays. Certain, a delay is non permanent and suck is forever, as Gabe Newell as soon as stated, however it nonetheless chafes. However generally slightly additional improvement time can go a really great distance. In a brand new interview with the NoClip podcast, immersive sim maestro Harvey Smith shared one such story about Deus Ex, explaining the way it leveraged some additional post-production time to offer a a lot larger function to one of many recreation’s most well-known NPCs—and make it a significantly better recreation within the course of.

Smith’s story really adopted a comment by Ben Horne, his co-founder on the new Black Pony Immersive studio, who stated, “You possibly can elevate a very good immersive sim into an important immersive sim in a really quick period of time, a matter of months, in case you simply defend a post-production time.”



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