After AI slop accusations, Humankind 2 studio says its new trailer was undoubtedly “made by humankind” and at the least 5 chickens

Rishab

5 September, 2026


A big portion of the web pointed their digital fingers at Humankind 2’s new trailer and shouted ‘AI slop!’ Developer Amplitude Studios is now denying these claims and has even launched a behind-the-scenes clip to show a complete human crew (plus 5 chickens) made the Gamescom ONL reveal.

The turn-based technique recreation’s reveal trailer “mixed live-action filmmaking, sensible units, custom-made props, costumes, visible results, and CGI to recreate 1000’s of years of historical past in only a few seconds,” the studio advised Eurogamer over electronic mail. “To create the behind-the-scenes trailer, Amplitude Studios as soon as once more partnered with BETC, the inventive company behind a number of earlier Humankind trailers.”

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A new behind-the-scenes video now exhibits that course of off and, yep, these are actual people alright. “Made by humankind” form of erases the laborious work completed by all these chickens, a pig, that snake, three horses and a horde of rats, although.

However there isn’t any denying some quantity of uncanniness to Humankind 2’s reveal – CG that is perhaps too exaggerated or a digital camera that strikes too frantically, maybe? Fears that Amplitude or BETC might need slapped AI-generated results over camera-shot footage are additionally unfounded, it appears, because the CGI was dealt with the old style approach by LiveFX. (You possibly can see how the CG scenes change throughout the post-production part within the studio’s new clip, as nicely.)

Humankind 2, the precise recreation, is promising all of the historic manipulation and turn-based tinkering you’ll count on after the primary recreation. This time round, the sequel’s including in an up to date UI, new development programs and improved visuals. We must always hear extra about what’s altering quickly as Humankind 2 is about to launch in 2027.

Again in 2024, the developer split from Sega throughout the firm’s widespread restructuring.



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