Gamescom apologises for the way it initially responded to indie developer {hardware} thefts

Rishab

5 September, 2026


Gamescom has apologised for the best way it “communicated concerning the theft of {hardware} belonging to a number of indie builders” final week, admitting, “our first response didn’t strike the fitting tone, and it didn’t present the folks affected the empathy they deserved”.

A number of exhibitors at Gamescom reported thefts of laptops and different gear from their cubicles in Cologne final week, with one indie developer, Ryan Laley, saying the loss has effectively ended his show early. Iam8bit additionally reported two of its laptops had been taken in a single day from the identical enterprise space, as did Tessera Studios.

Addressing the thefts on the time, Gamescom said it was “conscious of stolen {hardware}” and understood “the frustration of affected exhibitors”, triggering additional condemnation from attendees.

Now, in a brand new assertion posted yesterday (4th September), Gamescom posted a follow-up assertion on social media, saying the organisers “perceive what this has value you, and we must always have mentioned so from the very first second”.

Gamescom’s full assertion is connected under:

Over the previous few days, we’ve acquired an excessive amount of criticism for the best way we communicated concerning the theft of {hardware} belonging to a number of indie builders. That criticism is justified. Our first response didn’t strike the fitting tone, and it didn’t present the folks affected the empathy they deserved. We’re sorry.

A theft like that is way over a cloth loss. It may possibly destroy a complete Gamescom for the folks it occurs to, and it could destroy work that took months or years to construct – work that, for a small studio, will be nearly the whole lot. To everybody affected: we perceive what this has value you, and we must always have mentioned so from the very first second.

Now we have already begun speaking with these affected – concerning the theft, about its penalties, and above all to hear.

Now we have additionally been moved by how this trade responded. Inside hours, folks supplied assist – unconditionally, and with out being requested. That claims an incredible deal about this group, and we’re grateful for it. What it doesn’t do is relieve us, because the organisers, of our personal accountability to work along with our exhibitors and companions to create the absolute best atmosphere for everybody. We’re due to this fact dedicated to collectively reviewing and additional bettering safety.

Here’s what we’re doing: Alongside our common post-event evaluation and our analysis of exhibitor suggestions, we’ll perform a devoted evaluation of safety for indie exhibitors. Within the coming weeks, we’ll invite organisers of shared indie cubicles to a roundtable, in order that we are able to develop concrete measures collectively.

We additionally urge each exhibitor who has skilled an incident to report it – to us and to the police – even when it occurred a while in the past. Solely then can incidents be documented, doable connections between them investigated, and applicable motion taken. You’ll be able to attain us at gross sales@gamescom.de.

Gamescom is made by the trade, for the trade. It lives on the fervour of the individuals who construct it, and that features the numerous small studios who matter to us enormously. Our dedication has all the time been to maintain making gamescom higher – along with the group, not simply when issues go properly. That’s precisely what we’ll do right here. Thanks to everybody who helps us.

Cyberpunk 2077 developer CD Projekt Red and Indie Game Joe are amongst those that have stepped ahead to assist these impacted by the thefts.

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