Inside Tencent’s long-term technique: stay service, AI instruments, and evergreen titles

Rishab

4 September, 2026


Many column inches have been spent questioning the knowledge of specializing in live-service. Sony gambled and lost, as did many different firms chasing the dream of regular recurring revenues, whereas companies like Capcom that caught to the standard path have emerged relatively unscathed.

Highguard was one of the more recent live-service casualties, a sport that was reportedly backed by the Tencent subsidiary TiMi Studio Group. However Tencent itself shouldn’t be shying away from the glittering promise that stay service titles convey.


Yong-yi Zhu, head of business operations, strategy, and compliance at Tencent Games
Yong-yi Zhu

“I feel our holy grail is stay service, proper?” says Yong-yi Zhu, VP and head of operations, technique and compliance at Tencent Video games.

“You have a look at Tencent’s DNA, it is Honor of Kings, League of Legends, Valorant. They’re video games that construct upon themselves, and it offers stability to the studio, it builds communities. And I feel increasingly more video games are about not simply participating folks for a brief time frame, it turns into a life-style.”

The agency’s sprawling, continually shifting portfolio aspires to help that way of life. However a wide-ranging dialog with Zhu confirms that stay service is just one a part of its technique.

Evergreen goals

Quite a bit has modified since GamesIndustry.biz last spoke with Zhu just under a year ago. The UK studios Splash Damage and Bulkhead have gone unbiased, following related strikes from The Chinese Room and Secret Mode earlier in 2025. Zhu will not go into particulars on the separation, however says “for sure studios we really feel like we won’t assist them amplify their sport.”


Still Wakes The Deep
Nonetheless Wakes the Deep maker The Chinese language Room went unbiased from the Tencent-owned Sumo Group in 2025 | Picture credit score: The Chinese language Room/Secret Mode

“What’s actually massive for us is: does the partnership make sense? Are we bringing one thing to the desk as a lot because the builders are bringing one thing to the desk? And I feel in these circumstances, both there was doubtlessly an absence of synergy” – when it comes to the video games aligning with the agency’s long-term technique – “or there have been simply higher alternatives.” In the end, the agency determined they had been “higher standalone than they’re with Tencent.”

“There are particular conditions the place we purchase a studio and really we now have hassle integrating them”

Zhu is sanguine about not all the firm’s many acquisitions understanding. “There are particular conditions the place we purchase a studio and really we now have hassle integrating them due to market circumstances or cultural variations,” he says. “Not every part, on the finish of the day, goes to be a slam dunk.”

So what’s the firm technique? Zhu says that evergreen titles are a key a part of it – each single and multiplayer, with the previous well-represented within the agency’s cell video games portfolio – however finally “it is actually about constructing sustainable communities long-term, having video games that proceed to interact with folks.” And whereas stay service is the holy grail, it isn’t a singular focus. “It may be an IP that you just construct up,” says Zhu. “This isn’t our sport, however you have a look at Name of Responsibility: we think about that an evergreen IP, despite the fact that it is actually one model after one other.”


Tencent owns Riot Video games, maker of the perennially fashionable Valorant | Picture credit score: Riot Video games

The final word goal is consistency: “You have a look at a variety of premium video games: I feel prior to now, you’ve got seen a variety of ups and downs with firms that launch a sport and have to put folks off. I feel increasingly more we’re attempting to convey stability, and also you usually do not see Tencent doing the identical factor.”

The opposite key a part of Tencent’s technique is investing in “actually top quality expertise,” says Zhu, once more emphasising that “it needs to be synergistic between Tencent and the developer.”

Doubling down

Zhu runs ops and technique for Tencent’s world video games enterprise, and has round 20 studios in his division. That features Miniclip, Sumo Digital, Funcom, Fats Shark, Sharkmob, 10 Chambers, and Stunlock Studios in Europe, in addition to Digital Extremes in North America and Grinding Gear Video games in New Zealand.


Path of Exile
The New Zealand-based studio Grinding Gear Video games is behind Path of Exile | Picture credit score: Grinding Gear Video games

His focus is “much less about locations we’re about to go, and extra about how we guarantee these studios are profitable within the launches that they are about to have.” That features ensuring every receives acceptable help from the broader Tencent ecosystem on issues like regional publishing, technical help, testing, backend providers, or evaluation: “Issues like that the place we offer experience, as a result of we have accomplished it as Tencent within the home market, and now we’re attempting to translate that into the worldwide market,” says Zhu.

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He provides the instance of consultants from throughout China and Europe coming to assist out on Dune Awakening. “They will simply sit alongside the devs at Funcom and work with them to unravel the problems. After which afterwards, if it is an ongoing concern, typically they will stick round. And typically we even say, ‘Look, if it really works out, the individual can go to the studio and be a everlasting worker’.”


Dune: Awakening
Funcom launched Dune Awakening on PC in 2025, and it’ll launch on consoles on September 22 | Picture credit score: Funcom

He clarifies that issues like artistic and creative design are largely left to particular person studios, however Tencent may swoop in to assist on points which are frequent throughout studios, like specific points with Unreal Engine, or assist with publishing in sure areas like MENA or Southeast Asia.

A query of scale

Funcom noticed a wave of redundancies final October, and the Funcom-owned studio The Outsiders, maker of Metallic: Hellsinger, was closed. On the time, Funcom mentioned that the goal was to “focus our inner assets on releasing new content material, options, and enhancements” for Dune Awakening. So is Tencent’s technique to focus extra on greater, live-service titles reasonably than smaller tasks?

“It actually relies on the studio to be sincere,” says Zhu. He notes that Funcom had already been operating the live-service title Conan Exiles for a very long time when Tencent purchased the studio. “In order that’s part of their DNA. They design video games to be stay providers, and we help them on that journey.”


Conan Exiles
Conan Exiles was first launched in 2018; Tencent purchased Funcom in 2020 | Picture credit score: Funcom

Different studios in Tencent’s portfolio, in the meantime, have tried stay service, but it surely “did not work out,” they usually have “now centered extra on premium titles, as a result of that is been their bread and butter. And for us, we actually wish to assist construct studios which are finest at school of their craft, no matter that is likely to be.”

However how small is just too small? Joe Brammer, CEO of Wardogs maker Bulkhead, advised GamesIndustry.biz earlier this year that Tencent “would not have a look at any sport that was lower than £50 million.”

“I do not assume there’s something that is stopping us from making smaller video games”

Zhu disagrees. “I feel we have a look at video games throughout all scales, to be sincere. I feel for us, it is extra about the place the studio is on its journey and what its finish vacation spot is likely to be. May we assist them get greater? Typically we really feel like, hey, our experience does not fairly match, or perhaps the cultures do not match, however I do not assume there’s something that is stopping us from making smaller video games. We do have small video games in our portfolio.”

He describes Larian Studios and From Software program are “north stars” when it comes to Tencent’s studio investments (the corporate owns a minority stake in each), and that they’ve “constructed up video games over time, and never all of these video games have been very massive, however all of these video games have been purposeful and have continued to construct on the viewers, and have continued to assist them construct on their craft. I do not assume it is essentially true that we do not have a look at smaller video games.”

Exdev

Last time we spoke, Zhu talked about spinning up some Chinese language help groups, with the thought of tying Tencent’s Western and Chinese language arms collectively extra carefully. A 12 months later, he says not as a lot progress has been made on this entrance as he would have preferred, partly due to challenges working throughout totally different time zones. As an alternative, the main target has switched to attempting to instill learnings from totally different studios throughout the group.

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Star Wars Galactic Racer
Star Wars: Galactic Racer, which is being printed by the formally Tencent-owned Secret Mode, relied closely on exterior growth | Picture credit score: Fuse Video games/Secret Mode

However he does see a future within the mannequin of smaller, core groups being supplemented by exterior growth: a mannequin that has worked well for Star Wars: Galactic Racer. “At a excessive degree, I feel that is smart,” he says. “We had been trying the opposite day on the growth life cycle of Expedition 33, and it is a very related story.”

“For us, it is sort of how many individuals ought to we carry on employees and the way many individuals ought to we then leverage from an outsource vendor? Typically it is like, ‘Hey, we’d like excessive precision people which are making very intricate issues, and we want them to all be in a sure location working collectively.’ And that is sort of the prerogative of the studio head.”

Location has proved a key think about outsourcing, with some groups pleased with distant companions, whereas others search for assist in the identical timezone. “And so we’re trying throughout the globe at what the choices are for our totally different studios. Sumo is doubtlessly going to help our studios in Europe, as a result of they’re nearer. However being within the UK, it is most likely not the most cost effective place to be. So you will have trade-offs on these kinds of issues.”

“North America’s a more durable and more durable place to be, until you will have a really strong dev group that has labored collectively for a very long time”

This brings to thoughts Amir Satvat’s fascinating keynote speech at Gamescom Dev, which identified that jobs are disappearing in costly locales like California, however opening up in areas like Asia. As Satvat put it: “Head rely shifting from principally North America to principally wherever else.”

Zhu agrees that usually, “North America’s a more durable and more durable place to be, until you will have a really strong dev group that has labored collectively for a very long time. I got here beforehand from Activision, the place we had been roughly all within the Santa Monica space, but it surely’s a group that is delivered content material 12 months over 12 months over 12 months over 12 months.” For help groups, although, “it does not make sense to be in such an costly a part of the world.”

The shift to AI

It was notable that this year’s Gamescom Opening Night Live featured a lot of extremely polished video games from Chinese language studios – which leads us to wonder if we’re seeing an influence shift within the video games trade from West to East.

“I might say I hope so,” laughs Zhu. “I used to be born in China. However I feel the fact is video games like [Black Myth] Wukong actually impressed folks to make actually top quality content material. They now know what actually, actually attractiveness like for console and PC.”

“I feel a variety of Chinese language builders are like, ‘I understand how to make top quality cell video games’, and now they’re like, ‘Oh, that is what attractiveness like for console and PC’. I feel most likely prior to now they’ve accomplished a variety of artwork outsourcing and issues like that that had been a bit bit decrease degree, however now they’re like, ‘We all know what it seems like.’ After which most likely they’ve higher tooling that may assist them on issues. And so it cuts that barrier and that hole.”

“China usually actually loves AI as a software”

That higher tooling consists of “issues like AI that may assist folks iterate extra,” says Zhu. “And AI for us shouldn’t be about changing folks. It is about making folks simpler and environment friendly throughout a lot of various things. Now we have growth groups which are a bit smaller, however they’re like, hey, now we will make extra content material, we did not wish to be an enormous growth group. We like our household really feel of 30, 40 folks, however now we’re capable of make greater high quality issues, and iterate extra, and give you cooler trying – no matter it’s that they are designing.”

“I feel that is most likely true of the Chinese language builders, too, as a result of they’re sort of rising up on this age of leveraging instruments,” he says. “China usually actually loves AI as a software.”

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Within the West, in contrast, builders are usually extra reluctant to make use of AI, with moral considerations, copyright worries, and participant backlash all entrance of thoughts. “I feel folks ought to simply not be afraid of AI,” says Zhu. “It is just like the web, it is coming. And I spent a while personally to determine what’s the easiest way to leverage AI in my day by day life to make myself extra environment friendly.”

“I feel folks ought to simply not be afraid of AI. It is just like the web, it is coming”

He thinks that growth groups must be extra “open to that mind-set” and will think about AI as “a real software.”

“And there is actually so many instruments now, whether or not it is in coding, whether or not it is in artwork, whether or not it is in no matter else you’ve got received: it may possibly accomplish that a lot for you.”

He says that Tencent typically encourages builders to make use of AI, “as a result of we expect there’s a variety of potential, however once more, as a software. I feel on content material era, that is a really totally different dialog. I feel that is most likely additional away. For growth, it is extra like we use this for idea artwork, we determine what it is like, then we’ll use AI instruments for rigging, for movement matching, for code assessment. There’s so many various issues within the pipeline that [AI] can do. Even manufacturing administration instruments, they will have AI bots of their Slack channel asking folks for homework and issues like that. So it may be utilized in a lot of totally different ways in which’s not changing people, proper?”

He acknowledges that there are nonetheless some difficulties to work by, not least in relation to the copyright standing of content material produced by way of generative AI. “I do assume that is one thing that the AI trade should determine,” he says. “As an example the AI is barely utilizing our personal libraries, proper? That makes it very simple, as a result of that is our IP, we have accomplished it prior to now, they usually’ve remixed that content material into one thing else. I feel that is OK versus utilizing one thing that is from a unique content material creator or simply the final internet. And we have a look at that very carefully. We guarantee that our information is confined to our studios.”

This consists of agreements with every software supplier to make sure that information does not find yourself being accessible exterior the constructing. “What we do not need is our builders creating issues that then get picked up from someplace else, after which immediately you’ve got received variations of our issues in a unique sport.”


Wardogs
The previously Tencent-owned Bulkhead not too long ago launched Wardogs in Early Entry | Picture credit score: Bulkhead/Team17

With the backing of its huge mum or dad, Tencent Video games is able to experiment, putting bets massive and small on all kinds of merchandise and studios. Whereas it is not too long ago retreated from Bulkhead and Splash Harm, and redirected AAA studio Lightspeed, our dialog passed off the day after it introduced a minority investment in W4, the business growth associate of the Godot engine. It appears probably that come subsequent Gamescom, Zhu may have some totally different tasks to speak about. However the throughline is engagement, whether or not by way of stay service or not.

“On the finish of the day, I sit in video games, which is part of an even bigger Tencent ecosystem, and my purview is at all times about how will we maintain folks engaged, guarantee that they’re having enjoyable,” he says. “As a result of, to say in a crass approach, that interprets to the underside line. The extra folks love your sport, the extra they are going to play your sport.”



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