Journey studio Thatgamecompany launches Thatgamepublisher to champion video games that “transfer individuals by means of play”

Rishab

7 September, 2026


Thatgamecompany, the studio behind Circulation, Flower, Journey, and Sky: Kids of the Gentle, has launched a publishing arm.

Thatgamepublisher is a part of an ongoing development, the place indie studios with a mega hit behind them department out into publishing or funding to champion different indie titles. Innersloth, the studio behind Amongst Us, launched Outersloth in 2024, backing titles like Clickolding and The Horror at Highrook, whereas earlier this 12 months, Phasmophobia developer Kinetic Video games launched Kinetic Publishing, with a roster of titles that features Precognition, the most recent sport from Immortality creator Sam Barlow. Palworld maker Pocketpair has launched Pocketpair Publishing, Peak developer Landfall Video games has launched the publishing label Evil Landfall… the listing goes on.


Jenova Chen
Jenova Chen | Picture credit score: Thatgamecompany

“It is a quite common sample as a result of primary, profitable indie video games often are on a shoestring, and if the sport turns into very profitable, all of the sudden you’ve got an overflow of money,” explains Jenova Chen, the co-founder of Thatgamecompany.

“However then you’re a small group [making] video games, you do not need to all of the sudden grow to be a hundreds of individuals firm, proper? After which you possibly can’t actually spend the cash, so with extra cash, the place are you able to make investments? You need to spend money on one thing you perceive, one thing you actually are acquainted with. So investing into different indie video games is a pure alternative for everybody, and that is why many indie firms are doing that.”

Thatgamecompany actually did not have an overflow of money again when Journey was launched in 2012. As Chen defined to GamesIndustry.biz earlier this 12 months, making Journey nearly bankrupted the studio, and led to “everyone” being laid off.

However issues have modified loads since then. Sky: Kids of the Gentle, launched in 2019, has been extremely profitable, particularly in China, and there is even a film based on the game. Now, Thatgamecompany is able to be capable of make investments the earnings from Sky in what it describes as “emotionally bold video games.”

Energy shift

Different issues have modified, too. Chen says that again when Journey was launched, the distribution community was owned by firms like PlayStation. “However at the moment, the distribution community is owned by the gamers, who’re influencers.” He says {that a} profitable indie title might have tens of millions of gamers, who’re “your strongest distribution.”

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“You might have an viewers who, for example, love friendslop video games, they usually’re searching for different friendslop video games. You even have extra affect for distribution than GameSpot, than IGN, than Steam, proper? In order that’s why I feel at the moment indie sport studios usually tend to grow to be publishers – additionally they have extra distribution attain.”


Journey
Journey was a landmark title for Thatgamecompany | Picture credit score: Thatgamecompany

Thatgamecompany has one other level of differentiation: “We’ve got a a lot larger feminine viewers attain than a lot of the sport firms on the planet,” says Chen, including that roughly 70% of Sky’s gamers are feminine. “And if we promote or characteristic a sport that will be interesting to women and men equally, our viewers goes to have a really distinctive overlap, as a result of there are lots of of our gamers who’ve by no means performed video games earlier than.”

Chen says Thatgamepublisher has already signed a “couple” of video games, though the corporate is just not revealing them simply but. In a press launch assertion, Chen outlined the imaginative and prescient for the writer:

“Once we first started making video games, many individuals questioned whether or not interactive experiences might transfer gamers as deeply as movie, literature or music.”

“Over time, video games have proven us what affect they’ll have on individuals. Lifelong friendships fashioned. Private struggles healed. Family members reconnected. Hope restored. These moments satisfied us that video games are able to touching lives in profound methods. Thatgamepublisher exists as a result of we imagine there are numerous creators world wide discovering new emotional frontiers for this medium, and we need to assist them convey these visions to life.”


Sky: Children of the Light
Sky: Kids of the Gentle has been downloaded greater than 300 million occasions | Picture credit score: Thatgamecompany

SJ Xue, vice chairman of progress and company improvement at Thatgamecompany and chief of the publishing initiative, tells GamesIndustry.biz that the agency is searching for titles that “transfer individuals by means of play.”

“The standard style or platform restrictions wouldn’t apply to us,” he says. “We’re open to groups of any dimension, initiatives at any stage, and concepts nonetheless being prototyped. What issues is just not the label, style, scale, or format, however whether or not the sport reaches for significant emotional territory and makes use of interactivity to take gamers there.”

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“‘Emotional’ can imply many issues,” he continues. “It may be joyful, chaotic, even humorous. The by means of line is all the time, will this stick with somebody after the display goes darkish? If a sport is chasing that, we need to have the dialog.”

Larger budgets

Many indie publishers are largely trying to fund smaller titles, with budgets of beneath $1 million. However Thatgamepublisher is keen to push the boat out on larger initiatives. “We’re fairly versatile in relation to funding and venture scale,” says Xue. “We’re open to working with everybody from solo builders with immense creativity to bigger groups with AA-level budgets.”


SJ Xue
SJ Xue | Picture credit score: Thatgamecompany

Xue says that the phrases of the publishing deal, relating to factors like the proportion of recoup, will differ relying on the wants of every venture. “As builders ourselves, we perceive how necessary it’s to construct partnerships which are truthful, clear, and developer-friendly, whereas giving groups the help they should realise the strongest model of their sport,” he says.

It is notable that Thatgamepublisher is launching as a full-service writer, offering funding, manufacturing planning, platform and launch technique, advertising and marketing, group administration, and long-term IP improvement. Different indie publishers, like Outersloth and Evil Landfall, have embraced a funding-only mannequin, and the development in publishing extra extensively is to undertake a modular strategy. Luke Keighran, founding father of Silver Lining Interactive, informed GamesIndustry.biz earlier this year that “the old fashioned publishing mannequin is useless,” and that the brand new mannequin is extra about builders selecting which companies they require, whether or not it is advertising and marketing, assist with console conversions, entry to funding, or all the above.

“We’re open to working with everybody from solo builders with immense creativity to bigger groups with AA-level budgets”

Xue says Thatgamepublisher might be “versatile relying on what a developer and venture wants, together with extra modular preparations round areas akin to funding, advertising and marketing, or different particular help.”

“That being stated, we imagine the sorts of video games we need to work with usually profit from a extra built-in partnership,” he continues. “For emotionally bold initiatives, inventive improvement, manufacturing, positioning, advertising and marketing, group, and platform technique are sometimes deeply interconnected. Being concerned throughout these areas permits us to convey probably the most worth, shield the emotional core of the sport, and assist the group carry that imaginative and prescient all the best way to gamers.”

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“In the end, we need to meet every venture the place it’s and form the partnership round what will probably be most helpful to the developer.”

Emotional connection

When it comes to why builders ought to signal with Thatgamepublisher, Xue factors in direction of the corporate’s founding philosophy: that “video games can join individuals by means of shared emotional experiences and produce out the very best in us.”

“That perception has formed every little thing Thatgamecompany has made,” he says, “from Circulation and Flower to Journey and Sky: Kids of the Gentle. However we additionally know this path is greater than the work of 1 studio. All over the world, creators are exploring their very own methods to develop what video games could make individuals really feel, and we need to assist these concepts discover their strategy to gamers.


Dear Van Gogh
Pricey Van Gogh, launched in July, is a game-within-a-game that takes place in Sky: Kids of the Gentle | Picture credit score: Thatgamecompany

“We discovered from our personal work that emotionally bold video games usually want a unique playbook. The guts of a venture is just not all the time straightforward to outline in the beginning. It might emerge by means of prototypes, iteration, quiet discoveries, and the correct inventive conversations. Our position is to assist shield that course of, giving builders the room, steerage, and alignment they should uncover the strongest model of their work.

“Thatgamepublisher brings that inventive perspective along with the assets, infrastructure, and care of a full-service writer. Our expertise working Sky: Kids of the Gentle as an emotional live-service sport with greater than 300 million downloads and 7 years of worldwide operations has taught us how deeply felt experiences can attain broad audiences with out dropping what makes them significant.

“By understanding the emotional fact of every sport, constructing from its gamers and group, and permitting real resonance to create scale over time, we goal to assist each venture attain farther whereas staying true to the sensation at its coronary heart.”



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