W4 Video games raises $18M to develop its worldwide workforce

Rishab

6 September, 2026


W4 Video games, the startup established in 2021 by former Godot veterans Juan Linietsky, Rémi Verschelde, and Fabio Alessandrelli, has raised $18 million in funding primarily led by Tencent.

Introduced earlier today, the Collection B funding is meant for W4 Video games to develop its worldwide workforce by 50 p.c, speed up growth of its enterprise providing, and help rising demand from enterprise builders utilizing open-source sport engine Godot.

Tencent led the funding spherical with help from different traders, together with OSS Capital, LUX, Naval Ravikant, and Tobias Lutket’s household workplace. As well as, Tencent and W4 Video games signed a multi-year strategic partnership to assist the corporate scale the enterprise and the Godot ecosystem in Asia.

Relating to the partnership, it should revolve across the growth and adoption of W4 applied sciences by the area. “This may embody go-to-market initiatives, localization, ecosystem help, advocacy and market growth.”

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“This collaboration with Tencent marks an vital subsequent step for W4 Video games as we develop globally and produce Godot to extra studios and builders,” mentioned W4 Video games co-CEO Nicola Farronato. “With Tencent as each a strategic accomplice and an investor, we’ve got a chance to speed up the adoption of enterprise-ready Godot applied sciences, notably in Asia, whereas persevering with to strengthen the open-source ecosystem that sits on the coronary heart of all the things we do.”

It is value noting that W4 Video games previously raised $15 million on the finish of 2023 to “drive online game growth inflection.” That spherical had the same objective of increasing internationally in addition to rising headcount.

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Adoption of Godot has been on the rise because the now-canceled Unity runtime charge debacle in 2023. In a recent interview, folks instructed Sport Developer that the engine’s “light-weight nature” is enjoying a serious function of their resolution to make use of it.

“The factor that actually made me say ‘okay, [Godot] might be prepared for prime time… is understanding that just like the Slay the Spire dev workforce actually jumped ship, and so they obtained Slay the Spire 2 out actually shortly after that announcement,” laptop engineer Morgan Schneiss mentioned.

“You may make a make an actual, critical sport out of this that individuals will spend cash on and like, really feel keen about. This is not a toy. That is it is a actual software now.”





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