Nvidia’s controversial, face-changing, gen-AI DLSS 5 tech releases tomorrow for one recreation, and appears to tank frame-rates

Rishab

6 September, 2026


Nvidia’s hotly debated DLSS 5 tech, which makes use of generative AI to use graphical filters to present video games, arrives this week, albeit solely in a single recreation. The sport is NBA 2K7, and the GeForce drivers for DLSS 5 arrive Thursday evening within the US (9pm PDT) and early Friday morning right here (5am BST). That is solely obtainable for GeForce 50-series graphics playing cards, laptops and GeForce Now.

The large, controversial a part of DLSS 5 is “neural rendering”, which matches past DLSS’s earlier remit of enhancing recreation efficiency “to remodel visible constancy as properly”, Nvidia wrote in a blog post. “Whereas earlier DLSS applied sciences targeted on reconstructing present scene knowledge to ship higher-resolution pictures, further frames, or cleaner ray-traced lighting, DLSS 5 with 3D-Guided Neural Rendering takes the subsequent step through the use of AI to generate the wealthy lighting and materials particulars that real-time efficiency constraints as soon as compelled builders to strip away, permitting them to grasp their authentic inventive imaginative and prescient.

Nvidia’s newest video about DLSS 5 and neural rendering.Watch on YouTube

“As an alternative of producing frames from textual content prompts, 3D-Guided Neural Rendering makes use of the sport engine’s rendered body, full with its artist-designed geometry, textures, and lighting buffers, as an unyielding basis. DLSS 5 turns into the ultimate rendering stage of the graphics pipeline, infusing scenes with lifelike lighting and supplies whereas guaranteeing the engine body defines what should stay, and the artist directs what might change.”

It was examples of DLSS 5 serving to builders “realise their authentic inventive imaginative and prescient” that had been extensively criticised earlier this 12 months, when Nvidia shared images of Resident Evil Requiem main character Grace Ashcroft altered by neural rendering in DLSS 5. Her face appeared noticeably modified, and never essentially in a great way; calls of “yassifying” her face – or artificially beautifying it in line with skewed social media-filtered requirements – had been rife.

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Picture credit score: Nividia


Picture credit score: Nividia


Picture credit score: Nividia


Picture credit score: Nividia


Picture credit score: Nividia

A slew of DLSS 5-altered recreation characters’ faces additionally appeared this previous weekend because the know-how leaked forward of launch. Modders tried the technology in Remedy’s Control, and likewise experimented with DLSS 5 in GTA 5, Cyberpunk 2077, and The Witcher 3. Geralt definitely seems to be loads older.

Nvidia’s newest weblog defined the neural rendering course of in additional element, utilizing subtler instance pictures this time, whereas additionally underlining points corresponding to ‘preserving inventive intent’ and the management builders and gamers have to make use of DLSS 5 a bit of or loads, or under no circumstances. You may merely flip it off. A few ‘earlier than and after’ screenshots of NBA 2K7 present basketball gamers Cade Cunningham and Tyrese Haliburton lit with, what seems to me, extra practical lighting.

However there’s not solely an moral gen-AI-related concern to turning this on however, reportedly, a efficiency one as properly. DLSS 5 – mockingly for what was beforehand a performance-enhancing know-how – appears to drastically have an effect on frame-rates. It won’t seem like it within the weblog, as a result of the graphs there boast excessive body charges, however as PC Gamer pointed out, they’re primarily based on 6x multi-frame technology numbers – ie. they have been multiplied by six. Reverse that and it is a totally different story.

DLSS 5 in NBA 2K7.Watch on YouTube

Instantly, a GeForce RTX 5060 card in a superb machine solely runs NBA 2K7 in 1080p on Extremely settings at 43 FPS, and a shiny GeForce RTX 5090 simply breaks 60 FPS in 4K on Extremely. Nonetheless, it is higher than the 2 5090s the weblog says it took to run DLSS 5 again in March, when it was introduced. “Because the preliminary announcement of DLSS 5 in March, our progress has been speedy: from working on twin GeForce RTX 5090s to now a single graphics card, we have achieved a 5X efficiency acquire in simply six months,” Nvidia wrote, “making DLSS 5 obtainable for all GeForce RTX 50 Sequence GPUs and Laptop computer GPUs.

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“Our optimisation curve is not flattening out, and now we have additional optimisations in energetic growth. We count on upcoming mannequin updates coming within the [autumn] to spice up efficiency past at this time’s baseline. Backed by over a decade of DLSS experience, we stay dedicated to repeatedly pushing the boundaries of efficiency and picture high quality, and that is solely the start.

“Collectively, these improvements mark the start of a transformative period which blends hand-crafted rendering with neural graphics to ship a dramatic leap in visible realism whereas preserving the management artists want for artistic expression.”



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